mckaym@tiffin.edu

Tiffin, Ohio

mckaym@tiffin.edu

Tiffin, Ohio

Mike McKay

Director, Generative AI in Education


Mike McKay currently serves as the Director of Generative AI in Education at Tiffin University, where he applies his extensive background in educational technology and instructional design accumulated over 30 years. His professional journey commenced internationally, with a 12-year tenure as an adjunct in Japan, further enriched by more than a decade of experience in adult and secondary education. Prior to his current role, Mike was the National Training Director for a major auditing firm. His educational technology experience is rooted in web development since the 90s and particularly focused on virtual worlds for more than 12 years. His academic achievements include a Master's in Education and Technology and a Bachelor's in E-business. Mike's research has been centered on virtual world language learning, demonstrating his commitment to innovative educational practices. At Tiffin University, Mike is dedicated to researching and developing online courses that integrate Generative AI, aiming to transform the curriculum and elevate faculty instructional design and student learning experiences.


Master's of Education and Technology (MEd)

Bachelor's in E-Business (BSeB)

TESOL and TEFL certified

Selected Publications and Presentations


Publications

  • Runner Up - 2013 MEXT Science Research C - eLearning in Virtual Worlds: Toru, Sasabe (Principal)
  • Runner Up - 2012 MEXT Science Research B - eLearning in Virtual Worlds: Toru, Sasabe (Principal)
  • Runner Up - 2011 MEXT Science Research B - eLearning in Virtual Worlds: Toru, Sasabe (Principal)
  • McKay, M. D. (2009). The Benefits of ESP Simulations and Virtual World Language Learning.Annual Report of JACET SIG ON ESP, Vol. 11.
  • McKay, M. D. (2009). Virtual language labs: A four-year curriculum and implementation process. In A. Stoke (Ed.), JALT2008 Conference Proceedings. Tokyo: JALT. (PEER REVIEWED)
  • McKay, M.D. (2009). The Business of Universities: Leaving Students Unmotivated to Learn.Mukogawa Literary Review No. 45.
  • McKay, M. & Sasabe, T. (2008). Global Virtual Language Learning: Second Life Manual.Mukogawa Women’s University.
  • McKay, M. (2008, April). Second Life Kobe. Japanzine. 30-31.

Presentations

  • Reimagining course creation: The adaptive intelligent design (AID) model and generative AI. ” Presented at Instructional Technology Council Annual Conference, Horseshoe Las Vegas, Las Vegas, Nevada. February, 2024.
  • How Do We Ensure Course Quality When No One Seems to Care” Presented at OLC Innovate in Dallas, Texas. April 2022.
  • “Virtual Worlds for Language Learners” Presented at Pecha Kucha Night #20, Nishinomiya. April 2014.
  • “What can you do in Second Life?” Presented at Pecha Kucha Night #14, Nishinomiya. October 2012.
  • “Demonstration of a Virtual World English Lesson: The Cypris Chat English Learning Community.”2012 Virtual Best Practices in Education. Presented online March, 2012.
  • “Cypris Chat – Virtual World Language Learning in Second Life.” 2011 Global Education Conference.Presented online. November, 2011.
  • “Cypris Chat: 500+ active members from 40+ countries practicing English in a virtual world”. SLanguages 2011.Presented in Second Life. September, 2011.
  • “Cypris Chat English Learning Community: Life Changing Learning Is Here.” Virtual Worlds Best Practices 4th Annual Conference. Presented in Second Life. March, 2011.
  • “Teaching English in a Virtual World: Workshop.” Sponsored in part by JALT at Digital Hollywood University, Osaka December-February 2011.
  • “A Pecha Kucha in Second Life.” Pecha Kucha Night #7, Nishinomiya. December 2010.
  • “Virtual World Language Learning.” JALT -National Conference, Nagoya. November 2010.
  • “Using ePortfolios in a Virtual World for Writing.” The ETJ Learning Expo, Osaka. November, 2009. “Moodle Workshop –
  • “Using Word, Blogs, and Wikis for Realistic Collaborative Writing Projects.” JALT CALL conference, Kyoto. June, 2009.
  • “Community and Co-op Building for Language Learning.” NMC Symposium on New Media and Learning. Presented in Second Life at NMC. March, 2009.
  • “Language Lab: Facebook, Skype, Wiki & Second Life.” The ETJ Learning Expo, Osaka. November, 2008.
  • “Language Lab: Facebook, Skype, Wiki & Second Life.” JALT -National Conference, Tokyo. November 2008.
  • “Second Life as a Professional Learning Network!” National Education Computing Conference. June 2008.“Bots for educators!” SLanguages 2008. Presented in Second Life. May 2008.
  • “3D Internet for Learning Summit: What’s Missing?” IBM’s 3D Virtual World. Presented in Active Worlds, February 2008.